We're a small, independent game studio from the Blue Mountains, Australia with a focus on creating engaging, narrative-driven puzzle games.

Our Games

We've been busy! Take a look and read more about whichever game floats your boat.

The Waiting

In development

Please make your way to the top floor. Bob is waiting for you.

Detective Ridelle

Out now!

A cozy murder mystery game featuring escape room style puzzles. Find clues, interrogate suspects, solve the mystery - before it's too late.

The DeCrypt Files

Out now!

A detective puzzle book featuring over 50 puzzles. A nefarious individual named Dr DeCrypt is on a crime spree! Can you bring him to justice?

In development

You wake up in an office building with no idea who you are or why you're there. All you know is that Bob is waiting for you on the top floor.

Climb one floor at a time, delving deeper into this strange and ever-changing world as you uncover the mystery of the tower, solve an unforgiving stream of puzzles and face moral dilemmas.

You will be tested.

The Waiting is developed with assistance from Screen NSW.

Trailer

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Out now!

Ridelle receives an anonymous letter inviting her on a luxury train. On board, she's already suspicious - but when someone is found dead it's up to her to catch the killer.

Detective Ridelle is a first-person puzzle game with visual novel style storytelling. Explore a unique, handcrafted world filled with suspects, clues, and hidden secrets. Can you uncover the truth and bring the killer to justice?

Trailer

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Out now!

Welcome to Noir City, where a nefarious mastermind known as Dr DeCrypt has just announced his boldest scheme yet: one theft a day, every day, for fifty days straight. He's cocky enough to leave clues behind each time.

That's where you come in.

As a Noir City detective, it's your job to follow every clue, crack over fifty hand-illustrated puzzles, recover what's been stolen, and finally bring Dr DeCrypt to justice. Every puzzle in the book was designed and illustrated by a real escape room designer.

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Our Studio

Hi, I'm Josh! My background's in escape room design, and I studied video game design and development at university. PuzzLab began during COVID as a way to bring escape rooms online so friends could keep playing together - and it grew from there into its own indie game studio.

Our goal is simple! Make the games we want to play, with satisfying puzzles and bloody good stories.

The PuzzLab team

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